Sure, Splinter Cell needs to be different from the last few games, as they arguably lost the essence of the first three titles. “The last time we did a Splinter Cell, we had lots of pressure from all the fans actually saying, ‘Don’t change it, don’t do this, don’t do that,’ so some of the teams were more anxious to work on the brand.” “When you create a game, you have to make sure you will come with something that will be different enough from what you did before,” said Guillemot.